So it has been a while, but I am finally running another Tournament at Gaming ETC in Stratford Connecticut.
Games start at 9:00AM
2.5 Hour rounds
No Formations (Character Data Slates OK)
Please submit lists to email@example.com
We will be trying out the asymmetrical mission style that some other TOs have been working on.
Here is a sample of what a typical mission will look like.
Deployment: Vanguard Strike
On a separate piece of paper privately note whether you will be
playing the Standard Primary or Alternate Primary; also note which Secondary you
will be Escalating (see below for more information).
rolling to determine deployment zones / place objective markers, both players
must reveal their Primary and Secondary choices as noted
Primary - Whoever scores the most points from OBJECTIVES
wins the Primary Secondary - Whoever scores the most points from
SECONDARIES wins the Secondary
HOW YOU SCORE
POINTS: Standard Primary Objectives - Each Objective is worth 3 points
if controlled at the end of the game Alternate Primary Objectives -
You score 1 point for each Objective you control at the start of YOUR OWN player
turns, not counting the first, sixth or seventh.
You may not score more than 9 points for
either the Standard or Alternate version of this mission.
After rolling to determine deployment
zones, place 6 objectives in the following fashion:
Place 1 objective in the
center of each Table Quarter (12" from the nearest long table edge, 18" from the
nearest short table edge)
Starting with the player who won the roll to select
deployment zones, each player places one objective in a location of their
choosing, no closer than 12" from any other Objective, and no closer than 6"
from any table edge
Example: Player A selects to play Alternate Primary Objectives; he
controls 3 Objectives at the start of his 2nd Player Turn (3 Points), 2 at the
start of his 3rd Player Turn (2 Points), 1 at the start of his 4th Player Turn
(1 Point) and none for the remainder of the game. Player B selects to play
Standard Primary Objectives and controls 2 Objectives at the end of the game (6
Points). Both players score 6 Points toward the Primary, yielding a tie on
Each SECONDARY is worth 2
points; ESCALATED SECONDARIES are worth a maximum of 4 points. You must choose
to convert one Secondary into its ESCALATED version.
You may score a
maximum of 8 points for accomplishing SECONDARIES.
First Blood - 2 Points for being the first player to destroy an enemy
Slay the Warlord - 2 Points for destroying the enemy Warlord
Linebreaker - 2 Points for ending the game with a scoring/denial unit
in the enemy deployment zone
ESCALATED First Blood - Up to 4 Points for destroying more units than
your opponent destroys; subtract the # of units your opponent destroyed from the
# of units you destroyed; the sum is the # of points you earn for this Escalated
Secondary (minimum of 0, maximum of 4); you no longer score any points for
achieving Standard First Blood
ESCALATED Slay the Warlord - 1 Point for each enemy Character
destroyed, to a maximum of 4 points; you no longer score any additional points
for destroying the enemy’s Warlord.
ESCALATED Linebreaker - 1 Point for each non-Independent Character
scoring or denial unit WHOLLY within the enemy's deployment zone at the end of
the game, to a maximum of 4 points; you no longer score any additional points
for standard Linebreaker.
EXAMPLE: Player A chooses
to Escalate First Blood. During the course of the game, he completes Linebreaker
(2 Points), Slay the Warlord (2 Points), First Blood (now worth 0 Points) and he
destroys 4 more enemy units than his opponent destroys of his (4 Points). He has
scored the maximum of 8 Points toward winning Secondary.
Now since this is designed for a win loss tournament battle points will be determined as follows
Winning Primary will be worth 11 Points
Winning Secondary will be worth 5 points
+1 Point for each VP more than your opponent you score to a maximum of 4 points.